What is the Detective Duck summer camp phone code?
1573 — Blue 1, Orange 5, Green 7, Pink 3 on the charged phone, entered on the lockbox.
Detective Duck summer camp walkthrough: phone code 1573, gate 844, six notes, burnt note reader, abandoned house — accuse Liam. Verified Aug 2026.
Phone code 1573, archery UV targets, note board 844, burnt note, and the Liam accusation.
~7 min read
This Summer Camp page is a full Detective Duck case walkthrough for players searching detective duck summer camp answers: search order, puzzle codes, suspect logic, and the final accusation. Crime setup: A summer-camp nightmare: traps, a burnt note, and a teacher injured near the abandoned house.

| Fact | Detail |
|---|---|
| Case | Summer Camp |
| Crime | A summer-camp nightmare: traps, a burnt note, and a teacher injured near the abandoned house. |
| Correct culprit | Liam |
| Key codes | 1573 (lockbox) · 844 (campsite gate) |
| Unlock gate | Often needs Jewelry Store cleared first |
| Tools | Rock · Charger · Bow · UV · Magnifying Glass · Toy Knife · Sand Bucket |
| Wrong-accusation trap | Voting a student who only alerted teachers, or anyone whose statements are consistent alibis, before you unlock every suspect profile at the campsite book. |
| Next | Hideout case |
Summer Camp is a long outdoor tool chain. Charge the phone first, then archery, notes, campsite, and the abandoned house before you vote.

After each major unlock, glance at suspect roles and alibis. Detective Duck cases are built so the map puzzles and the accusation are two halves of one loop — finishing locks without reading statements is how players soft-lock themselves into a guess.
Inventory caps around nine items — dump finished tools at reception if you cannot pick up the last notes.
Any time the prompt hints at tiny marks — footprints, wall ticks, stains, keypad smudges — equip the Magnifying Glass before you move on. Several Summer Camp clues only exist at that zoom level.
Mobile players should pinch-zoom the Case File text after big finds; small alibi contradictions are easy to miss on a phone screen.
Backtrack one room and re-check posters, toilets, corkboards, and “staff only” doors. Summer Camp almost always hides the next tool one interaction behind an object you already passed.
Also re-open the case brief on the phone. Detective Duck briefs quietly restate the crime window, the missing object, or the “no alarms” detail that later proves an inside job — players who skip the brief invent theories the map never supports.
Solo clears are slower but safer for reading every note. Co-op (up to five public, ten on private servers) shines when one detective calls codes while another watches the Case File — never let two people enter different keypad guesses at once or you will burn attempts and confuse which string was correct.
Private servers help when a friend is learning Summer Camp for the first time: pause at each checklist item, confirm the tool is in inventory, then move. That teaching loop is faster than wiping a wrong accusation badge later.
These are in-game puzzle codes for the Summer Camp map, not Roblox redeem codes. Use Copy, then paste on the keypad. For the full cross-case list see the codes page.
| Code | Where it is used | How you learn it |
|---|---|---|
1573 | Reception lockbox (after phone charge) | Blue=1 · Orange=5 · Green=7 · Pink=3 |
844 | Campsite trail gate | Bottom of the completed note board |
Confirm you are still on Summer Camp, clear the field, and re-enter digits only. Some doors share a UI with other cases but use different strings.
Passwords that rotate per run (inbox-style) are marked in the table — copy what your monitor shows, not a guide example string.
Puzzle codes unlock doors inside Summer Camp. Roblox promo codes — when the developer posts any — are tracked separately on the Detective Duck codes page so this walkthrough stays spoiler-focused.
Simon’s statement places Liam planning revenge at the abandoned house; Liam’s own file shows the teacher went looking for him and was injured by a trap — the burnt note points to the same location.
| Clue | Where | What it proves |
|---|---|---|
| Phone color digits | Charged smartphone | Builds lockbox 1573 |
| Six notes + board | Reception desk | Reveals gate 844 and fills roles |
| Burnt Note | Campsite ashes after sand bucket | Points to abandoned house |
| Simon statement | Suspect file | Liam planned revenge at the house |
| Liam file / teacher injury | Suspect file | Teacher hurt looking for Liam |
A single suspicious prop is never enough on Summer Camp. Wait until the physical clue, the document/log, and the Case File role line up on the same person — that is Liam.
If two suspects still look plausible, re-read opportunity: who could plant a tool, open a gate, or appear on camera at the crime window?
Most players land here from queries like detective duck summer camp walkthrough, code, suspect, or answer. Skim At A Glance for the culprit, jump to puzzle codes if you are soft-locked on a door, then read the clue table before you vote.
When you need the redeem-code list or other maps, bounce to codes and the cases hub instead of mixing puzzle digits with Roblox promo strings.
Cross-check roles before you vote. The correct name is Liam.
| Suspect | Role | Key detail |
|---|---|---|
| Alert student | Witness | Alerted teachers — not the planner |
| Simon | Student | Names Liam’s abandoned-house revenge plan |
| Liam | Student | Teacher trap injury + burnt note — culprit |
| Other campers | Students / staff | Statements mostly corroborate each other |
Strike anyone who lacks access to the planting moment or the locked route you just opened. Voting a student who only alerted teachers, or anyone whose statements are consistent alibis, before you unlock every suspect profile at the campsite book.
Open the phone → END INVESTIGATION → select Liam.
Continue with Hideout case, or jump back to the case hub and the chapter walkthrough. For accusation habits across every map, keep the tips page open.
Detective Duck tracks wrong accusations per case. If you already misfired, re-run Summer Camp with this checklist instead of guessing a second name.
Success screens usually confirm you caught the right suspect and may list charges — screenshot that if you are tracking badges, then move to Hideout case while the loop is fresh.
1573 — Blue 1, Orange 5, Green 7, Pink 3 on the charged phone, entered on the lockbox.
The campsite trail gate code revealed at the bottom of the reception note board after all six notes are pinned.
Liam — revenge at the abandoned house plus the teacher injury line in his file.
Many runs need the Jewelry Store case cleared first; then queue Summer Camp from the case list.
Read the campsite book and gather notes until every suspect profile is filled — missing profiles often block the phone finish.
Use the walkthrough spine, then open other cases as needed.
No — they are map puzzle codes. Redeem codes (if any) live on the codes page.
Matched by build plan, shared topics, and guide progression — not random related links.