Is Detective Duck free to play?
Yes — free to play on Roblox, with optional cosmetic and gamepass purchases.
Detective Duck beginner guide: how evidence search, locks, safes, and suspect statements work, plus co-op tips before you accuse in your first case.
The Apartment is the tutorial case — this run shows the full search, evidence-matching, and accusation loop every later case repeats.
~9 min read
This Detective Duck beginner guide breaks down the exact loop the game never fully explains up front: read the case, search every room, use what you find to open locked areas, then weigh suspect statements against the evidence before you accuse anyone. It is a free Roblox escape-room investigation game from Protocol: Anomaly, playable solo or co-op up to 5 (private servers up to 10), on PC, mobile, and tablet. Verified August 16, 2026.
| Fact | Detail |
|---|---|
| Platform | Roblox · PC, mobile, and tablet |
| Genre | Puzzle · Escape room · Investigation · Co-op |
| Mode | Solo or co-op up to 5 (private servers up to 10) |
| Price | Free to play |
| Cases available | 11+ |
| Core tools | Case File, phone, and a magnifying glass — no combat or crafting |
Every case — including the short tutorial case — runs on the same four beats, just with different scenery. Learn this order once and you can walk into any Detective Duck map without a separate tutorial.

The Case File holds the crime summary plus every suspect's role, photo, and statement — it updates automatically as you gather evidence, so re-open it instead of trying to remember five alibis at once. The magnifying glass is how you read fine details a normal camera angle hides: fingerprints, muddy footprints, torn note fragments, and engraved numbers. Your phone is only used at the end of a case, to close the investigation and lock in your accusation — there is no going back once you submit, so finish checking evidence first.
The first tutorial case teaches the loop at its smallest scale: a stolen item, three pieces of evidence (a personality trait, a physical trait, and a tool clue), and a short suspect list where exactly one person matches all three. Every later case is the same shape with more rooms and more clues layered on top — if the tutorial case ever feels too easy, that is intentional. It is there to teach the matching habit, not to be the hard part.
Once that loop feels automatic, the next skill to build is searching a bigger scene without missing the one clue that unlocks everything else.
Codes and suspect-clearing evidence are almost never hidden behind a hard puzzle — they are hidden behind a room you didn't fully search. Treat every case as a room-by-room sweep before you touch a single keypad.
| Interact with | What it usually holds |
|---|---|
| Drawers & cabinets | Keys, tools, and small items needed to reach another room |
| Notes, diaries & letters | Names, dates, or a number sequence you will need for a lock |
| Wall panels & posters | Arrow sequences or symbol codes that convert into digits |
| Stains, footprints & marks | Physical evidence that ties one suspect to a specific room |
| Desks & office PCs | Login-style clues or a security feed tied to the timeline |
A note that seems like flavor text is frequently the exact source of a lock code later in the same case — a mural's painted year, a login username written on a sticky note, or a shift log entry. Skimming past the sentence around a number is the most common reason a keypad looks unsolvable.
Several clues only appear once you zoom in with the magnifying glass: footprints leading toward a hiding spot, a partial fingerprint on a wall, or handwriting a normal camera angle blurs. If a room feels like a dead end, sweep it again with the magnifying glass before moving on.
Once your inventory has the right documents and tools, the next step is almost always a locked door — which is where new players lose the most time.
Locks in Detective Duck are built, not guessed. Every keypad, padlock, or safe pulls its digits or letters from two or three separate clues you already collected — the game is testing whether you connected them, not whether you can brute-force a 4-digit code.
| Lock type | How it is usually solved |
|---|---|
| Number keypad | Combine digits found on separate notes, objects, or a painted date |
| Symbol / arrow lock | Convert an arrow or symbol sequence into digits using a decoder note nearby |
| Physical key lock | Find the matching key, often hidden inside furniture or another locked drawer |
| Login / password panel | Match a username or password written elsewhere in the same room set |
Most keypads need two sources read together — for example, a poster giving a direction sequence plus a second note explaining what each direction is worth in digits. If you only found one half of a code, search nearby rooms again rather than guessing digits at random; the second clue is almost always close by.
For a running, per-case list of confirmed puzzle codes so you don't have to re-derive them from scratch, see the codes page — and for the recommended order to tackle each case, the walkthrough lays out an easy-to-hard path.
Matched by build plan, shared topics, and guide progression — not random related links.
Each case hands you a short suspect list with a role and a written statement for every name. The correct suspect is whoever's statement contradicts the physical evidence you collected — not whoever's job title or appearance seems the most suspicious.
A suspect who benefits from the crime — say, someone who suddenly receives stolen money — can look guilty at first glance while a second suspect with matching tools, a matching physical trait, and a broken alibi is the one who actually did it. Don't stop your evidence trail at the first suspect who seems to fit; confirm nothing contradicts them before you commit.
Once you submit an accusation, the case ends — right or wrong — so this is the one step worth double-checking before you tap through. It also decides how a co-op group should plan a case from the start.
Solo or co-op up to 5 (private servers up to 10), and both work fine for a beginner — the game does not lock any content behind a group. Co-op just changes how fast a case moves.
| Setup | Best for |
|---|---|
| Solo | Learning the search-and-match loop at your own pace, no split evidence to track |
| Public co-op (up to 5) | Fast case clears — split rooms and compare notes verbally |
| Private server (up to 10) | Playing with a specific friend group without public players joining |
The fastest co-op teams assign one player to search rooms for physical evidence while another reads notes and tracks numbers out loud — nobody searches the same drawer twice, and the group reaches the suspect list with a full evidence set in a fraction of the solo time. Detective Duck is also built for phones and tablets, so a mixed mobile-and-PC group works without anyone being at a disadvantage.
Solo or in a group, the mistakes below are the ones that actually stall a case — worth a quick scan before your first real investigation.
Use this as a quick self-check mid-case. Most stuck points trace back to one of these, not to a case being genuinely unsolvable.
| Mistake | Fix |
|---|---|
| Skimming notes instead of reading them fully | Read the whole sentence around any number or name — flavor text often hides the clue |
| Never using the magnifying glass | Zoom in on stains, marks, and small text before calling a room clear |
| Guessing keypad digits at random | Every code is built from two or more clues you already own — go find the second one |
| Accusing the suspect who "looks" guilty | Match physical evidence to statements first; looks are not evidence |
| Submitting before checking every suspect | Rule out each name individually — several cases frame an innocent suspect on purpose |
| Searching the same room twice in co-op | Split rooms out loud at the start of a case so nobody duplicates work |
Before you open your phone to submit, do one pass back through the Case File and ask whether the evidence explains motive and opportunity for your chosen suspect — not just a hunch. That extra thirty seconds is the difference between a clean solve and a wrong-accusation restart.
Once the loop is automatic, the natural next stop is the recommended case order and the puzzle codes already confirmed for each scene.
Yes — free to play on Roblox, with optional cosmetic and gamepass purchases.
Yes — solo or co-op up to 5 (private servers up to 10). Nothing in a case is locked behind having a group.
Yes — the official listing confirms mobile and tablet support, and interacting with evidence works the same as on PC, just with touch controls instead of a cursor.
Solved cases and chapter milestones are tracked through permanent Roblox badges tied to your account (for example, a "You Solved the [Case] Case" badge per map, plus a Chapter 1 completion badge), so that history stays with you between sessions. Mid-case searching does not carry over if you leave before finishing, so try to complete a case in one sitting.
Just the Case File, the magnifying glass, and your phone — every other item (keys, crowbars, screwdrivers) is case-specific and gets picked up and used within that same case.
The walkthrough for a recommended easy-to-hard case order, or the codes page for confirmed puzzle codes by case.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.